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After having participated in many design projects spanning a variety of products, I learned firsthand that a great product experience starts with a great team, and a great team understands and practices empathy, communication, and collaboration at every phase of the design lifecycle.

Hi, if you've come this far maybe you'd like to know a bit more about me, well if so... expand this section and read on. 

As a designer, my design philosophy is to prioritize people, solutions, and results over aesthetics, but I still strive to design good-looking UIs. Thus I see myself as a User-Centered, Solution-Oriented, and Results-driven designer. This mindset keeps me aligned with the end goal when tackling challenging projects. In my collaborative work with other designers, software engineers, product managers, as well as marketing professionals, the main objective is to realize ideas that simplify complex processes while making them transparent for the end users.

While my day job is crafting UX designs, I also consider myself a multidisciplinary designer/artist. From an early age, I have had a strong interest in many things relating to science and art. I enjoy engaging in unique projects where I can experiment with design concepts and various technologies that not only inspire creative thinking but also involve problem-solving.

When I'm not immersed in a design project, I keep myself busy creating artwork using traditional and digital tools. I also enjoy experimenting and tinkering with electronics, 3D printing, and photography.

EXPERIENCE

UX / UI & VISUAL DESIGNER / ILLUSTRATOR
Independent Contractor
2018 – Present

As a UX designer, I specialize in providing UX/UI and visual design services for both desktop and mobile web-based products and services. My focus has been primarily on enterprise applications for MSPs, SMBs, and Startups over the past decade, but I also offer similar services for websites.

UX / UI & VISUAL DESIGNER
CA Technologies
2008 – 2018

I have delivered designs for a diverse set of DevOps products, collaborating with other designers, PMs, and Dev Managers across multiple scrum teams. Assignments ranged from re-designing enterprise applications to designing new web-based portals and SaaS applications.

Tasks and responsibilities included, but not limited to:

  • Wireframes / storyboards
  • Low / high-fidelity mockups
  • Interaction Design
  • Interactive Prototypes
  • Product Visual Design
  • Icon Design
  • Design Language/ Style Guides, and Pattern Libraries
  • Digital Asset Libraries
  • Personas
  • User Journeys
  • Accessibility and Usability Evaluations
  • User Research

UI & VISUAL DESIGNER
CA Technologies
2000 – 2007

My responsible included producing UI designs, icon designs, along with style guides for a wide range of enterprise applications, such as disaster recovery, process automation, business intelligence, and security.

Some of my achievements include leading a team of designers to establish a company-wide digital assets library, a first for the company, which resulted in a unique patented process that not only ensured consistent icon usage across product lines, but it also provided development teams a means of efficiently populating software products with icons with a minimum amount of disruption to the software development process. This also benefited end-users in where it increased product usability and also reduced the product's learning curve. And as a by-product, this process helped reduce overall UI-related service calls.

Sr. GRAPHIC DESIGNER
CHEYENNE SOFTWARE
1992 – 1999

My primary responsibility was to provide development teams graphics for product user interfaces, but I was also deeply involved with the marketing department producing a wide range of graphics.
This included:

  • Product visual design
  • Icon design
  • Static and animated splash screen designs
  • Graphics and animations for interactive displays used in conferences
  • Graphics and animations for corporate learning material, such as interactive CDs
  • Illustrations for marketing collateral
  • Illustrations for overhead displays for company kiosks, used in annual conferences
PATENTS

UNIFIED INTERFACE FOR DEVELOPMENT AND TESTING OF DEPLOYMENT RESOURCE ARCHITECTURE

Patent Issued Date: Nov 14, 2017

A method to provide, via a graphical user interface, a set of user-selectable resources available for defining a resource architecture for an application in development. You can read more about this patent by clicking the link below.

METHOD FOR AUTOMATICALLY DEFINING ICONS

Patent Issued Date: Nov 17, 2015

This method outlines a process that facilitates the icon implementation approach in a software development lifecycle that ensures consistent icon usage throughout the development process and across product lines. This method reduces software development time and also helps lower the end-user learning curve. You can read more about this patent by clicking the link below.

WHAT OTHERS ARE SAYING
FangYang_photo

"For a UI team, I could not expect to have a better UX designer than Miguel."

Fang Yang, 
Director, Software Eng.
Daniel Mazzei

"Miguel is a tremendous asset to our scrum teams and an essential component of our development process."

Daniel S Mazzei, 
Sr. Project Manager.

©2023 Miguel Rivera